About
In collaboration with Hayden Jarvis on the Nothing Phone (3a) Community Edition project, contributing to the design and ideation of multiple concepts across four key categories: Hardware, Software, Accessories, and Marketing. Our shared vision centered around the nostalgic aesthetic of see-through plastic, drawing inspiration from grungy Playstaion advertisements and transparent gaming controllers of the early 2000s.
Design WorkNOTHING PHONE COMPETITION DECK